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Admonitions Test Page

This page demonstrates all the admonition types used throughout The Crescent documentation.

Core Information Types

Info

Presents factual details, statistics, and organizational structure.

Major Merchant Houses

House Serevain (Ecleptara): Luxury goods, information brokerage, political contacts
House Tharvog (Cairune): Raw materials, bulk goods, "salvage operations"
House Duskaryn (Illyndra): Discrete services, sensitive cargo, unofficial solutions

Note

Highlights important context that shapes character decisions or gameplay.

A Warden's Kit

Standard Road Warden equipment includes: reinforced travel gear, emergency rations for three days, signal mirror, rope (50 feet), basic medical supplies, and a written authorization bearing the Warden seal. Many also carry personal weapons, though the organization provides none.

Abstract

Provides checklists, summaries, and quick reference material.

Travel Checklist

Before Departure: - Secure travel papers and faction letters of introduction - Purchase supplies for twice your planned journey time - Arrange for backup routes if primary roads fail - Notify contacts of your expected arrival

Helpful Guidance

Tip

Offers practical advice for navigating The Crescent's complexities.

Community Over Self

Halfling communities reward those who put collective needs first. Characters with halfling backgrounds gain respect by demonstrating how their adventures benefit their home communities, not just personal advancement.

Example

Shows practical applications of rules or concepts in action.

Preparation Example

A party planning to travel from Ecleptara to Cairune (normally 8 days) should pack for 16 days. The extra supplies account for potential route diversions, weather delays, or Wardstone failures that could force longer alternate paths.

Warnings and Dangers

Warning

Alerts to potential complications, limitations, or sources of conflict.

Superior Traditions

Many drow believe their old empire's methods remain superior to current Crescent practices. This attitude creates friction with other peoples who see it as arrogance rather than justified pride in proven techniques.

Danger

Highlights serious threats, escalating crises, or major systemic problems.

The Scale Crisis

Road Warden forces cannot adequately patrol all routes simultaneously. Increased monster activity, failing Wardstones, and expanding territories mean many roads go weeks without Warden presence. Travelers increasingly face threats the organization cannot address.

Interactive Elements

Question

Presents mysteries, moral dilemmas, and plot hooks that invite investigation.

Vault Secrets

What do the eldar house vaults actually contain?

The mystery:

  • Houses guard vault access more jealously than gold
  • Even house members rarely see vault interiors
  • Vaults predate current eldar settlements

Are they hiding shameful history, powerful artifacts, or something else entirely? The houses won't say, and outsiders who ask too many questions tend to find themselves unwelcome.

Quotes

Captures in-world voices and perspectives that reveal character motivations, cultural attitudes, and setting atmosphere.


Usage Guidelines

  • Info/Note/Abstract: Neutral, factual content
  • Tip/Example: Helpful guidance and practical demonstrations
  • Warning/Danger: Escalating levels of caution (Warning < Danger)
  • Question: Mysteries and plot hooks that invite investigation
  • Quote: Always include attribution - character name, title, or source

Each admonition type serves a specific purpose in creating clear, engaging documentation that supports both players and GMs in understanding and using The Crescent setting.