Isles of Skarr
The Isles of Skarr lie far beyond the reach of The Old King's Road, accessible only by ship across dangerous waters. These tropical islands exist outside The Crescent's cultural and legal frameworks, creating a lawless frontier where pirates, outcasts, and free peoples have carved out their own way of life.
The main island curves like a crescent around sheltered waters, where the pirate settlement of Freemark has grown into a bustling haven for those who operate beyond civilized law. The islands are dominated by dense jungle and the towering volcano Xythos, which shapes both the landscape and the dangers that inhabit these remote lands.
Geographic Features
Xythos dominates the largest island's interior. This active volcano creates a harsh environment of volcanic rock, sulfur springs, and ash-darkened skies during eruptions. The volcano's slopes harbor creatures adapted to extreme heat and toxic conditions.
Jungle Interior covers most of the islands beyond the volcanic regions. These dense tropical forests contain massive predators, venomous creatures, and other dangers that have evolved in isolation from mainland threats. Ancient ruins suggest previous civilizations once inhabited these lands.
Crescent Bay forms the sheltered waters where Freemark sits, protected by the main island's curved geography. The bay's hidden coves and natural harbors make it ideal for pirates seeking refuge or conducting clandestine business.
Freemark
Freemark serves as the islands' only major settlement and unofficial capital. Built from salvaged shipwrecks and connected by rope bridges that shift nightly for security, this pirate town operates as a maze-like coastal community. The infamous "Crooked Market" deals in black market goods, forbidden information, and services unavailable in civilized lands.
The town operates under a Captain's Council system where elected pirate captains make collective decisions. This loose confederation provides just enough organization to maintain the port while preserving the individual freedom that draws people to these remote islands.
Dangers and Opportunities
The Isles of Skarr present both extreme dangers and unique opportunities for those bold enough to venture beyond The Crescent's protection. The jungle harbors massive predatory beasts and other mysterious creatures that pose constant threats to unwary travelers. The volcanic environment adds additional hazards through toxic gases, unstable terrain, and periodic eruptions.
However, these same dangers create opportunities unavailable elsewhere. The islands' isolation makes them perfect for those seeking to disappear from mainland politics or law. Freemark's black markets provide access to rare goods, forbidden knowledge, and services that don't exist within The Crescent's regulated society.
Cultural Characteristics
Life in the Isles operates by different rules than mainland civilization. Individual strength, cunning, and reputation matter more than birth or formal authority. The absence of wardstones and institutional protection means communities must be self-reliant and adaptive to survive.
This environment produces hardy, independent people who value personal freedom above security or comfort. Social hierarchies exist but remain fluid, based on proven capability rather than inherited status. The constant presence of danger creates strong bonds among those who choose to make these islands their home.